PATCH NOTES WISHLIST ON STEAM

What changed on the way down.

v0.10.0

BY THE OPERATOR2 NOVEMBER 2026

Every hero gets a second ultimate, and two new specialists climb into the car.

Second ultimates

Every hero has two ultimates now, both on 41236 41236 for three bars. K is the screen clear you know. J is the new one. Both are invincible start to finish, with their own backdrop and name.

  • Samurai: SHURA (修羅). He becomes an oni for 8 seconds with the DEMON BLADE in his hands, embers and fire pouring off him in a trail. Double damage, kills heal him and stretch the form up to 10 seconds, and every line he shouts comes out in three voices. The sword always goes back to its sheath when it ends.
  • Crone: GUNGNIR. Odin's war horn sounds, two ravens cry, and time stops while she hurls Odin's spear, a dire wolf's jaw for a blade, straight through the boss, ignoring armour. It goes on through to the wall and sticks there. Hit it and it explodes.
  • Fallen: RAPTURE. The demons are held in chains of white light while a beam pours out of his chest, and he flies free under God's chant.
  • Marine: RESUPPLY. SUPPLIES INCOMING. A drop capsule slams into the car, blasts its doors off, heals him, refuels him and leaves an autocannon sentry that calls its kills.
SHURA
GUNGNIR
RAPTURE
RESUPPLY

Specialists

Two elite demons you'll want to spot in a crowd. They always stand in the front row, drawn over the rest of the horde.

  • The Death Knight (every other layer from layer 21). A tower shield guards him and every demon behind him. Each blow dents it and six split it. Get behind him and he takes half again the damage and staggers, but he turns slowly. Watch for his overhead, his shield bash and his rising sweep.
  • The Choirling (odd layers from layer 13). A corrupted cherub hanging high off to your side. It honks its horn and sings every demon nearby into a 6 second frenzy: a third faster, quicker wind-ups, and they heal you twice as much and drop a sliver of meter when you kill them. Get close and it blares a ring of sound at you. Kill it and its halo of nails falls and rolls along the floor as a saw that only cuts demons.
The Death Knight
The Choirling

Boons

  • Eight new boons. A BREAK boon for each hero: ZANSHIN gives a bar and a free heavy, GJALLARHORN staggers the whole car, ABSOLUTION pins it in holy fire, and CNTBTY-MK2 calls DANGER CLOSE on it. A spending boon for each hero, too: BLOOD OATH, MEAD OF POETRY, COMMUNION and TRNSF-MK1 heal 12 HP for every bar you spend.
  • Three for RESUPPLY: LNCR-MK2 swaps the sentry's twin guns for a lancer cannon that fires down the whole line, HVDRP-MK1 makes the capsule hit twice as hard and heal in full, and XMAG-MK3 doubles the sentry's rate and life.
  • MURAMASA no longer bleeds you. It cuts triple once the blade is drenched. BLOOD DRINKER's overheal fills the blood tanks.
  • Balance pass. Boons that chipped for 1 to 3 damage now kill a 16 HP Grunt in sensible time: PYRE 3, WRATH 4 at 100 px, CRIMSON CRESCENT 2, WORLD CLEAVER 16, CARVER 3, SPLITTING HATE 5, BLODORN 6, the crown's fire 2, ASHES 3, HE rounds 2, the heat sink's full second ring, and the sentry 2 every 24 ticks.
  • ULFHEDNAR chains on any bite again, and every once-per-boss save now banks 3 bars, a whole ultimate.

Heroes

  • The Last Marine's overheat blows steam. On the HEAT DUMP his stacks, pack, coil bay and neck seal all jet steam at once, piling up in columns along the ceiling, and the stacks keep streaming while the core cools.
The HEAT DUMP, now with steam.

Bosses

  • Satan's duel form gives you openings. His recoveries after a slash, rush or dive are twice as long (52, 60 and 68 frames), and his guard stays broken for 200 frames after a clash or a BREAK (was 100).
  • His break-out is a super flash. When the ice shatters, the camera jump-zooms onto him over hellfire and a burning sun, SATAN slams in, and the duel's blast beat drops as he moves.
  • His arms grip the greatsword properly, both fists locked to the hilt instead of one arm stretching.
  • His own score. A Dies Irae hymn on church organ for his first form, a build in the ice that climbs with every cut, SA-TA-NAS on the shatter, and a crushing low-tuned duel with a crowd of demons growling over it.

Music and sound

  • The pause menu plays elevator music. An original, soothing smooth-jazz loop: a mellow sax, a Rhodes, a fretless bass and a ding each pass. The fight fades under it and comes back when you unpause.
  • The music no longer clips. It was distorting at full volume in the elevator, the horde and the whole Satan fight.
  • The run is one song now. It plays straight through the stops instead of changing when the doors open, and only a boss walking in switches it. Every boss gets the boss track (only the Beast had it), and handovers land on the next bar line.

Controls and interface

  • Pause: Esc or Start pauses and unpauses, X or Select quits to the main menu, and unplugging a pad pauses the game.
  • The moves panel lists each hero's whole kit: J, K, the four specials and both ultimates, under their own names, with the keys following the way you face and the pad motions too.
  • Keyboard: X and C no longer double as slash and heavy. It's J and K.
  • Japanese. A Japanese browser gets the whole game in Japanese, drawn in pixel glyphs: the title, hero select, tutorials, every boon, hints and death. Add ?lang=en or ?lang=ja to the address to choose.

Fixes

  • Killing the Seraph no longer kills you. With the Heart of the Oni out, an empty car used to let the 5 second timer run out. Killing a boss now puts the heart back, and the timer only runs while something is left to kill.
  • The boss track no longer comes back after the boon pick (the next demon to spawn into the Beast's old slot read as a boss).
  • The Death Knight's kill scored nothing. He's worth 2500 points.

On the site

  • The bestiary. Every demon of the horde and both specialists, with buttons for each animation and attack, played by the game itself with the hurtboxes and hitboxes drawn on the frames they're live. It's linked from the frame data pages.
  • SHURA and the other second ultimates are on the frame data pages.
KILL THEM ALL