v0.12.0

BY THE OPERATOR6 NOVEMBER 2026
The Hangman is a monster now, all four heroes play differently on J and K, the Crone's beasts each have a job, and you can watch your runs back and send them to the dev.
The Hangman, rebuilt
- A hanged giant. He's redrawn from the bones up in the specialists' style: a grey corpse strung from the roof of the car with a rib cage around a beating heart, spine blades, a hooked skull and a dripping tongue, in chains and rags.
- The Gallowsman. His new weapon is a gallows beam with a headsman's crescent and a noose. The cleave heaves it over his shoulder and brings it down edge first, and the hit lands where you see it land.
- No more invisible attacks. In his second phase, cutting off a hand stopped the cleaver or the grab from drawing, but they still came out and could hit you for 30. Cut hands now show a chain-lashed cleaver and a hooked stump, so everything that can hit you is on screen. You also see him fall when he drops into the car.
J opens, K finishes
This one comes from a long playtest. K spam was too strong and J and K felt too alike, so every hero's two buttons have their own job now, and no two hits in a string look the same. Nothing is locked out: K from neutral is a slow, committed swing, and K out of a J is the fast link. The gatling is simply the good way to get there.
- Samurai. K is the iai, one flat line drawn across the car with far more reach. KK goes straight into the ICHIGEKI overhead, and KKK is now the KAITEN spin. The backward shot in the middle of his K string is gone. His J takes a little longer to come out and hits twice as hard.
- Crone. J is a flat hook that drags what it catches in front of her, and K blows it all apart. Her 8J lifts her off the floor like a little helicopter and her 8K is a sky hook. Only her specials roar now, so mashing never spams her voice.
- Fallen. K is the Sanctum. In the air he gets six beams an airtime, each fatter than the last, and the sixth is the big one. After that K is the dive, and landing or RAPTURE gives them all back. 8J throws fire straight up and 8K is a Sanctum uppercut.
- Marine. J is the gun and K is the lance, with a proper wind-up from neutral and a fast link out of a J.
The Crone's beasts each have one job
- ÚLFR hunts. The wolf picks the nearest throat and bites it three times, and every bite feeds her. It's also a proper dire wolf now: long heavy legs, a head in proportion and a coat that lies back.
- BJÖRN is the wall. Her hide stays on through the slam, then everything is thrown off both sides.
- HJÖRTR moves the crowd. The stag carries what it hits to the wall, and the crash grows with every body on its horns.
- HRAFN is the way out. Steer it anywhere, and four ravens stay behind to hunt.
- FENRIR is stronger. Each pass bites twice as hard, and every body it runs through heals her. FENRIR eats the crowd; GUNGNIR kills the one big thing.
- GUNGNIR's flash is new. It now shows the Allfather's eye in full and the real spear she throws.
Balance
- RESUPPLY costs 3 bars (was 2), the same as every other second ultimate.
- The sentry lasts 13 seconds (was 15).
Replays
- Every run is kept. Press R on the title, Triangle on a pad or the REPLAYS button on touch to see your runs in a list, in the browser and on Steam. You can also save a replay as a file and open one.
- A seek bar worth looking at. A replay shows your kills as a waveform along the bottom, with boss fights banded and named and your ultimates and deaths marked. Click anywhere to jump there, pause, or play it at up to 8x.
- Send your run to the dev. On the death screen, press U, Triangle on a pad or SEND REPLAY on touch. It helps a lot.
Touch
- Spin the stick. One unbroken turn of the stick reads as a half circle and one and three quarter turns as an ultimate, with the button pressed at any point in the turn. It throws the way the stick last pointed. This works on every device.
- Wider windows on the on-screen stick. Motions on glass get more time than on a keyboard or pad, since a thumb has no gate to feel.
Feel
- The full-screen white flash is gone. Impact frames stay.
- Satan's duel stays fully lit. No more blackout during that form, his fall or his death.
- Blocked hits don't freeze the game. A hit stopped by a Death Knight's shield or a closed boss part clangs and sparks with no hitstop.
Interface
- The title prompt is big and steady. No more blinking. The J key on it presses itself on a beat.
- No more browser popups. The old-version warning and replay errors are dialogs in the game's own pixels, with keyboard, pad and touch.