v0.6.0 to v0.6.39

BY THE OPERATOR30 OCTOBER 2026
The combat overhaul, then three days of polish on top of it.
Combat
- Gatling strings. Every hero has six ground strings: JJJ, JKJ, JKK, KJJ, KKJ and KKK. Each ender does its own job. Presses queue through a swing, and buffered specials, dashes and jumps wait until a normal can cancel into them.
- Blood meter. The car's beams fill with blood as you hit, up to 5 bars. Quarter-circle specials are free. Half-circle specials cost 1 bar and hit far harder than before.
- Ultimates. Every hero has one: 41236 41236 + J or K for 3 bars. Time stops, the camera jumps in, the demons black out, and the move's name fills the screen in the hero's own script.
- Ultimate backdrops. Each ultimate plays out in front of the hero's own world. The Samurai gets a rising sun with 鬼殺 in white brush. The Crone gets Ragnarök, with volcanoes, the world serpent and FENRIR in burning runes. The Fallen gets the Gate over a lake of holy fire, with wheels of eyes firing JUDGMENT's pillars. The Marine gets a city in falling code under a derelict warship that fires the barrage.
- Taunts. Press T (Select on a pad) to taunt. Land it with a demon still in the car and it pays out a fifth of the meter on the big beat, but a hit before the beat cancels the payout. Each hero also does their taunt as a flourish after a boss kill.
- Samurai: flicks the blood off his blade and sheathes it.
- Fallen: shakes the blood off his wings, kneels and prays. On the amen, a wave of white light burns every nearby corpse to ash.
- Crone: turns into the bear, roars (knocking back and stunning anything close), then sits down on its stubby legs and yawns.
- Marine: vents the pack and cannon in huge columns of steam, cracks his jaw plate and smokes a cigar, then flicks it into the crowd.
- Meter boons. Four new boons any hero can take: BLOODLUST, HARVEST, MARTYR and FEEDBACK.
Heroes
Samurai
- Every string move and ONIGOROSHI have new animation. HELL STEP and ONI RUSH have been redrawn.
- The plunge is now a diving spear stab that ends in a kneeling thrust.
- In his intro, his wife's reaching arm has been redrawn: a white kimono sleeve lined in red, then a thin bare forearm and an open hand.
Fallen
- Every string, ender, LUX, PYRE, DESCENT, WRATH and JUDGMENT has new animation, with smears and motion lines on the big swings.
- LUX now fires from his chest.
Crone
- Both hands stay on the Dane axe in every normal and string. Her arms are drawn thicker so the grip reads against her body.
- Every string, FENRIR and her half-circle specials have new animation. Her J chops hit heavier, and her chops and HÖGG have been redrawn.
- Fixed: ULFR and HJORTR couldn't hit anything the move before them had already hit.
- The plunge now has a proper landing recovery, like the other heroes.
Marine
- Heat only ever helps now. As his heat builds, all of his damage rises, up to +60%. At full heat the core dumps in a blast around him, and he keeps the full bonus through a hot window while it cools. Nothing locks out any more.
- HSNK-MK2 makes the dump go off twice and keeps him hot for longer.
- KCONF-MK1 heats the core on every kill.
- His string moves have names now: BRST-3, BUTT-STROKE, BREACH, JET KNEE, FLASHBANG, SUPPRESS, SHOULDER and INCENDIARY.
- His bolts can aim at 45° and straight up.
- 400 lb of armour. Big armoured boots, a run that sinks into every stride, dust and a thud on every footstep, and a heavy crouch and dust cloud on every landing.
- Redrawn cannon: a solid shroud where he holds it, and a bank of heat coils on top that glow from dark grey through red to white as his heat climbs. His rifle has a stock wrapped around a glowing power cell.
- ORBITAL BARRAGE now ends with him standing with his fist raised. The error box on his ultimate now reads URGENT MESSAGE.
Bosses
- Every boss has been redrawn as a spiky demon with horns, spines, barbs, clawed hands and mouths full of fangs: the Hangman, the Hollow Seraph, the Organ, Argus, the Operator, the Ossuary and Satan. Their hitboxes and attacks haven't changed.
- The organist's new silhouette is the Pipe-Spined, and the Ossuary's is the Bone Cathedral.
- Satan's duel form is the Morning Star: wings raised in a V, a crown of horns and a flaming greatsword. He swings it at full size with both hands on the grip in every move, from a real stance with a torso that coils into each swing.
- The burning skeleton is now on fire from head to foot.
The descent
- The nine circles of hell now pass by outside the car as you descend: Limbo, Lust, Gluttony, Greed, Wrath, Heresy, Violence, Fraud and Treachery. Each circle has its own animated scenery, with storms, hail, burning tombs, boiling pitch and ice. You'll see things like Cerberus flaying a soul, the jousting boulders of Greed and the burning desert of Violence. Each landing is built from its circle's ground.
- The floor dial now counts all the way down to 666, with Satan waiting on the last floor. A plate beside the dial names the circle you're in.
Modes
- Practice room. Press P on character select to train with the hero you picked. The car waits at a stop with the gates open until you call a wave:
- 1, 2 and 3 send a small, medium or large wave.
- 4 drops you to 1 HP and 5 fills your HP back up.
- 0 clears the car, and P goes back to character select.
- The meter never runs dry, and you can't die. The practice room plays the title music.
Frame data
- hellevator.online/frames lists every move. Each one plays frame by frame from the game's own sprites, with its projectiles and effects, in sync with a frame meter that shows startup, active and recovery frames.