PATCH NOTES WISHLIST ON STEAM

What changed on the way down.

v0.6.0 to v0.6.39

BY THE OPERATOR30 OCTOBER 2026

The combat overhaul, then three days of polish on top of it.

Combat

  • Gatling strings. Every hero has six ground strings: JJJ, JKJ, JKK, KJJ, KKJ and KKK. Each ender does its own job. Presses queue through a swing, and buffered specials, dashes and jumps wait until a normal can cancel into them.
  • Blood meter. The car's beams fill with blood as you hit, up to 5 bars. Quarter-circle specials are free. Half-circle specials cost 1 bar and hit far harder than before.
  • Ultimates. Every hero has one: 41236 41236 + J or K for 3 bars. Time stops, the camera jumps in, the demons black out, and the move's name fills the screen in the hero's own script.
  • Ultimate backdrops. Each ultimate plays out in front of the hero's own world. The Samurai gets a rising sun with 鬼殺 in white brush. The Crone gets Ragnarök, with volcanoes, the world serpent and FENRIR in burning runes. The Fallen gets the Gate over a lake of holy fire, with wheels of eyes firing JUDGMENT's pillars. The Marine gets a city in falling code under a derelict warship that fires the barrage.
  • Taunts. Press T (Select on a pad) to taunt. Land it with a demon still in the car and it pays out a fifth of the meter on the big beat, but a hit before the beat cancels the payout. Each hero also does their taunt as a flourish after a boss kill.
    • Samurai: flicks the blood off his blade and sheathes it.
    • Fallen: shakes the blood off his wings, kneels and prays. On the amen, a wave of white light burns every nearby corpse to ash.
    • Crone: turns into the bear, roars (knocking back and stunning anything close), then sits down on its stubby legs and yawns.
    • Marine: vents the pack and cannon in huge columns of steam, cracks his jaw plate and smokes a cigar, then flicks it into the crowd.
  • Meter boons. Four new boons any hero can take: BLOODLUST, HARVEST, MARTYR and FEEDBACK.
Samurai: ONIGOROSHI
Crone: FENRIR
Fallen: JUDGMENT
Marine: ORBITAL BARRAGE

Heroes

Samurai

  • Every string move and ONIGOROSHI have new animation. HELL STEP and ONI RUSH have been redrawn.
  • The plunge is now a diving spear stab that ends in a kneeling thrust.
  • In his intro, his wife's reaching arm has been redrawn: a white kimono sleeve lined in red, then a thin bare forearm and an open hand.

Fallen

  • Every string, ender, LUX, PYRE, DESCENT, WRATH and JUDGMENT has new animation, with smears and motion lines on the big swings.
  • LUX now fires from his chest.

Crone

  • Both hands stay on the Dane axe in every normal and string. Her arms are drawn thicker so the grip reads against her body.
  • Every string, FENRIR and her half-circle specials have new animation. Her J chops hit heavier, and her chops and HÖGG have been redrawn.
  • Fixed: ULFR and HJORTR couldn't hit anything the move before them had already hit.
  • The plunge now has a proper landing recovery, like the other heroes.

Marine

  • Heat only ever helps now. As his heat builds, all of his damage rises, up to +60%. At full heat the core dumps in a blast around him, and he keeps the full bonus through a hot window while it cools. Nothing locks out any more.
    • HSNK-MK2 makes the dump go off twice and keeps him hot for longer.
    • KCONF-MK1 heats the core on every kill.
  • His string moves have names now: BRST-3, BUTT-STROKE, BREACH, JET KNEE, FLASHBANG, SUPPRESS, SHOULDER and INCENDIARY.
  • His bolts can aim at 45° and straight up.
  • 400 lb of armour. Big armoured boots, a run that sinks into every stride, dust and a thud on every footstep, and a heavy crouch and dust cloud on every landing.
  • Redrawn cannon: a solid shroud where he holds it, and a bank of heat coils on top that glow from dark grey through red to white as his heat climbs. His rifle has a stock wrapped around a glowing power cell.
  • ORBITAL BARRAGE now ends with him standing with his fist raised. The error box on his ultimate now reads URGENT MESSAGE.
The Marine's heat dump.

Bosses

  • Every boss has been redrawn as a spiky demon with horns, spines, barbs, clawed hands and mouths full of fangs: the Hangman, the Hollow Seraph, the Organ, Argus, the Operator, the Ossuary and Satan. Their hitboxes and attacks haven't changed.
  • The organist's new silhouette is the Pipe-Spined, and the Ossuary's is the Bone Cathedral.
  • Satan's duel form is the Morning Star: wings raised in a V, a crown of horns and a flaming greatsword. He swings it at full size with both hands on the grip in every move, from a real stance with a torso that coils into each swing.
  • The burning skeleton is now on fire from head to foot.
Satan, thrown into his duel form.

The descent

  • The nine circles of hell now pass by outside the car as you descend: Limbo, Lust, Gluttony, Greed, Wrath, Heresy, Violence, Fraud and Treachery. Each circle has its own animated scenery, with storms, hail, burning tombs, boiling pitch and ice. You'll see things like Cerberus flaying a soul, the jousting boulders of Greed and the burning desert of Violence. Each landing is built from its circle's ground.
  • The floor dial now counts all the way down to 666, with Satan waiting on the last floor. A plate beside the dial names the circle you're in.
Limbo
Wrath, the Styx under Dis
Fraud, the Malebolge

Modes

  • Practice room. Press P on character select to train with the hero you picked. The car waits at a stop with the gates open until you call a wave:
    • 1, 2 and 3 send a small, medium or large wave.
    • 4 drops you to 1 HP and 5 fills your HP back up.
    • 0 clears the car, and P goes back to character select.
    • The meter never runs dry, and you can't die. The practice room plays the title music.

Frame data

  • hellevator.online/frames lists every move. Each one plays frame by frame from the game's own sprites, with its projectiles and effects, in sync with a frame meter that shows startup, active and recovery frames.
KILL THEM ALL