PATCH NOTES WISHLIST ON STEAM

What changed on the way down.

v0.9.0

BY THE OPERATOR1 NOVEMBER 2026

Shaped by your feedback. Tighter inputs, demons that tell you exactly when they'll hit, and a heavy that answers them.

Feel

  • Tighter motion inputs. A quarter circle has to land within 16 frames, a half circle within 22, an ultimate within 44, and the button within 5 of the motion. Walking back and then doing a quarter circle now gives you the special, not a dash.
  • Air hang. Every air attack or special stops your fall and floats you down slowly until the move ends, for every hero. You get three per jump, refilled when you land or wall-jump.
  • Air specials always come out, even after a double jump or an air dash. The Samurai's rushes no longer need the air dash.
  • Hitboxes match the art. Dive landings hit a band along the floor exactly as wide as the dome they draw, and the Samurai's up slash stops where its arc does.
The air hang: three hits off one jump, floating down.

BREAK (破)

  • Every hero's heavy can BREAK a big demon's attack. Land it during their swing and it cancels the attack and staggers them, with a flash, a freeze, a clang, the 破 character and half a bar of meter.
  • Fully charged into a boss's striking part in the last moment before it lands, it cancels the boss's attack too: Argus's gazes, Satan's claw and his duel.
  • Heavies are quicker to tap so you can react with them: the Samurai's in 12 frames (was 24), the Crone's HÖGG in 8 (was 16).

Demons tell you when

  • Every wind-up is a countdown. The Grunt's rake, the Skeleton's chop and the Beast's coil and slam keep drawing back deeper all the way to the hit.
  • Their eyes go white-hot over the last 6 frames before every hit, on every demon.
  • The floor ramps up. The first three floors send fewer demons (8, 12, then 18 Skeletons, and 0, 1, then 2 Grunts) before the old curve takes over, and second-wave demons arrive a floor later.

Bosses

  • Boss tells show where and when. A red danger mark grows through every Argus and Satan tell exactly where the hit will land, and the part that's about to strike goes white-hot for the last 6 frames.
  • Satan marks his hits with blood. Through each tell he vomits blood onto the spot the hit will land, the frozen lake turns it to a crust, and the hit shatters it.
  • Boss hits are felt. A gash opens where each cut lands and rides that part, parts bleed harder as they weaken, shots and waves get a short freeze, and every hit thuds, with a groan that grows as the boss dies.
  • Pinning sigils read. The Hangman's sigils are thick glowing rings with a column of light while they're live, and chains of light lock your ankles when one catches you.
  • Satan's duel form arrives frozen in black ice from the lake: a surging wave of black glass around his legs, a sheath up his body, frozen plumes off his wings and frozen tears down his face. Every cut chips and cracks it, his fire leaking red through the cracks, and the last cut bursts it and starts the duel.
Satan's claw, marked in blood
The Hangman's pinning sigils
Satan's duel form, cut out of the ice.

Heroes

  • Samurai: BLOOD FANG brands. It does 4 damage and brands everything it passes through for 3 seconds. Dash-cut through a brand to detonate it: small demons die, everything else takes triple damage, and the burst brands the demons around it. Specials now come straight out of the dash's slide.
  • Marine: a real lance. It does 4 to 20 damage (was 3 to 9), and past half charge it's braced, so hits still hurt but no longer break the charge. Hold W to aim it 45° or straight up.
BLOOD FANG brands the crowd, then the dash detonates it.

Meter and health

  • The meter is blood in five steel tanks hung under the car, one per bar. Spending it rips the blood out of the spent tanks, up through the floor and into the hero. A full tank is dark blood to the brim, still sloshing.
  • The car's two beams are your health now. A hit's chunk flashes white and drains away, and heals pour back in.
Five full tanks: two specials take a bar each, then ONIGOROSHI drains the last three.

Fixes

  • 破 now shows on machines with no Japanese font.
  • On an upright phone, the links beside the game (Steam, socials, frame data, patch notes) no longer sit on top of the touch controls.
KILL THEM ALL