Every demon that floods the car: the horde, and the specialists you need to spot in it. Each one is played by the game's own sim in an empty car and drawn from the game's own sprites, so this is always the current build. Pick an animation or an attack (⚔) above each one; the boxes are the ones the game tests.
Built to be killed by the dozen. Dies to one hit and blows apart into bones, and a burst can chain into the skeletons around it. Carries one of four weapons.
Tall, heavy and slow, with a stomping walk. A light cut won't make it flinch. Comes apart in halves.
The heavy of the flood and the web demo's segment boss. It screams at you once it's in the car, then lunges to bite and rears up to slam the floor. Tougher every boss level (+18 HP a level).
Bloated, its mouth a split down the belly. Hangs back behind the crowd and lobs burning bile on a high arc, aimed where you're heading. The glob leaves a fire puddle that burns while you stand in it.
Low and scuttling, with a back full of bone quills. Keeps its distance, rears and rattles, then flings three spines in a flat fan.
Bat wings, a goat skull, bone talons. Hovers near the ceiling, freezes with its eye flaring, then dives in a straight line locked at the start (it won't follow you) and claws back up. Any hit knocks it out of the dive.
A burning skull with a spine tail, in swarms. Orbits your head, unhinges its jaw and lunges. One hit pops it, and it chains like a skeleton.
One at a time, every other layer. Floats high, opens its eye and fires two fans of blood tears down across the car. Drops a heart.
Comes in twos and threes. Jitters in mid-air, never quite still, curls its abdomen to aim and spits a fast fireball. One hit.
The elites. Always in the front row and drawn over every other demon, so you can find them in the crowd.
Nine feet of black plate behind a tower shield, with a morning star. The shield stops any hit from in front, on him and on every demon up to 70 px behind him, so get round him: he turns slowly. Hit from behind, he takes half again the damage and drops the shield.
A Renaissance cherub, corrupted: a rotting putto on half-plucked wings behind a cracked porcelain mask, with a herald's horn and a halo of nails. Hangs high, out of reach of a standing cut. Its song frenzies every demon within 110 px for 6 s (a third faster, quicker windups, and worth more when killed). Killed, its halo falls and rolls along the floor as a saw that cuts only demons.
A goat-headed brute with two great ram horns, a hump of black shag and an iron herd bell, on goat legs. He stalks you, then rears, bleats, paws the floor and charges straight across the car. Whatever his horns catch goes up in the air: you, launched over the horde, and the small fry in his way. Nothing staggers him: kill him on the way in, dash through him or jump him.
A starved thing with a bare grey skull for a head, its jaw hanging open and a long tongue lolling out of it, dripping, in rags and the chains he was hung in. He crawls the walls above the gates and the ceiling, out of a standing cut's reach, and keeps his distance. His gasp is the warning: 46 frames later his chain flies at you in a straight line (out to 236 px). Caught, you're held like the Hangman's hook holds you, dragged to the floor, and the horde's hits land without letting you go. Mash out (6 struggle), or hit him. 6 HP: two of any hero's J.
A grunt with six arms and a black iron helm, a weapon in every fist: a butcher's cleaver, a rusty sword, a spiked mace, an axe, an iron spike, a scimitar. He runs you down and roars, then windmills all six through you, 12 blows of 7 in a little over a second. Stand in it and it takes most of your life. But he has only 18 HP, and any hit staggers him except mid-flurry.