BESTIARY

Every demon that floods the car: the horde, and the specialists you need to spot in it. Each one is played by the game's own sim in an empty car and drawn from the game's own sprites, so this is always the current build. Pick an animation or an attack (⚔) above each one; the boxes are the ones the game tests.

hurtbox (where your cuts land)hitbox, on the frames it's liveshot or hazardevery hitbox in the attackthe hero, for scale

The horde

Burning SkeletonHorde fodderGruntFootsoldierThe BeastHeavy (mini-boss)RetcherGround shooterQuillerGround shooterHarrowFlyer, meleeScreamerFlyer, swarmWeeperFlyer, shooterPyre WaspFlyer, shooter

Specialists

Death KnightSpecialistChoirlingSpecialistGoatmanSpecialistParalysis DemonSpecialistGrunt BerserkerSpecialist

Horde fodder

Burning Skeleton

Built to be killed by the dozen. Dies to one hit and blows apart into bones, and a burst can chain into the skeletons around it. Carries one of four weapons.

HP1
Damage9
From layer1
Size12 × 58
Speed0.62
Heals you0.5

Footsoldier

Grunt

Tall, heavy and slow, with a stomping walk. A light cut won't make it flinch. Comes apart in halves.

HP16
Damage26
From layer1
Size28 × 84
Speed0.5
Heals you3

Heavy (mini-boss)

The Beast

The heavy of the flood and the web demo's segment boss. It screams at you once it's in the car, then lunges to bite and rears up to slam the floor. Tougher every boss level (+18 HP a level).

HP52 + 18/level
Damage34
From layer5
Size52 × 78
Speed0.75
Heals you40

Ground shooter

Retcher

Bloated, its mouth a split down the belly. Hangs back behind the crowd and lobs burning bile on a high arc, aimed where you're heading. The glob leaves a fire puddle that burns while you stand in it.

HP4
Damage6
From layer5
Size34 × 56
Speed0.32
Heals you2

Ground shooter

Quiller

Low and scuttling, with a back full of bone quills. Keeps its distance, rears and rattles, then flings three spines in a flat fan.

HP3
Damage8
From layer3
Size44 × 44
Speed0.7
Heals you2

Flyer, melee

Harrow

Bat wings, a goat skull, bone talons. Hovers near the ceiling, freezes with its eye flaring, then dives in a straight line locked at the start (it won't follow you) and claws back up. Any hit knocks it out of the dive.

HP3
Damage16
From layer4
Size24 × 50
Speed1.7
Heals you2

Flyer, swarm

Screamer

A burning skull with a spine tail, in swarms. Orbits your head, unhinges its jaw and lunges. One hit pops it, and it chains like a skeleton.

HP1
Damage6
From layer3
Size14 × 16
Speed1.6
Heals you0.5

Flyer, shooter

Weeper

One at a time, every other layer. Floats high, opens its eye and fires two fans of blood tears down across the car. Drops a heart.

HP10
Damage10
From layer8
Size22 × 70
Speed0.6
Heals you6

Flyer, shooter

Pyre Wasp

Comes in twos and threes. Jitters in mid-air, never quite still, curls its abdomen to aim and spits a fast fireball. One hit.

HP1
Damage7
From layer7
Size30 × 34
Speed1.3
Heals you1

Specialists

The elites. Always in the front row and drawn over every other demon, so you can find them in the crowd.

Specialist

Death Knight

Nine feet of black plate behind a tower shield, with a morning star. The shield stops any hit from in front, on him and on every demon up to 70 px behind him, so get round him: he turns slowly. Hit from behind, he takes half again the damage and drops the shield.

HP60
Damage32
From layer21
Size34 × 104
Speed0.34
Heals you12
  • He turns to face you 40 frames after you get behind him.
  • A hit from behind drops the shield for 90 frames. Every block dents it, and the 6th dent splits it for good.
  • Clash the bash or the sweep (your blade meeting it on its frame) and he goes over.

Specialist

Choirling

A Renaissance cherub, corrupted: a rotting putto on half-plucked wings behind a cracked porcelain mask, with a herald's horn and a halo of nails. Hangs high, out of reach of a standing cut. Its song frenzies every demon within 110 px for 6 s (a third faster, quicker windups, and worth more when killed). Killed, its halo falls and rolls along the floor as a saw that cuts only demons.

HP18
Damage10
From layer13
Size26 × 46
Speed0.9
Heals you6

Specialist

Goatman

A goat-headed brute with two great ram horns, a hump of black shag and an iron herd bell, on goat legs. He stalks you, then rears, bleats, paws the floor and charges straight across the car. Whatever his horns catch goes up in the air: you, launched over the horde, and the small fry in his way. Nothing staggers him: kill him on the way in, dash through him or jump him.

HP36
Damage18
From layer10
Size44 × 80
Speed0.45
Heals you8
  • The tell is 58 frames: he rears and bleats, drops his head (that's the line he'll run), paws twice and his horns glint. His eyes go white-hot on the last 6.
  • Met head-on mid-charge, every hit on him does 2x: a heavy timed into him can kill him outright.
  • He never stops before the wall. He hits it and sits there with his horns in the steel for 64 frames: the punish window.
  • The launch throws you up at 7.4 px/frame, tumbling. Cuts, BREAKs, freezes, dash marks and knockback all hurt him but never stop him; only an ultimate does.

Specialist

Paralysis Demon

A starved thing with a bare grey skull for a head, its jaw hanging open and a long tongue lolling out of it, dripping, in rags and the chains he was hung in. He crawls the walls above the gates and the ceiling, out of a standing cut's reach, and keeps his distance. His gasp is the warning: 46 frames later his chain flies at you in a straight line (out to 236 px). Caught, you're held like the Hangman's hook holds you, dragged to the floor, and the horde's hits land without letting you go. Mash out (6 struggle), or hit him. 6 HP: two of any hero's J.

HP6
Damage14
From layer16
Size34 × 34
Speed0.9
Heals you4
  • The aim follows you until frame 32, then locks: 14 frames to get out of the line. A dash goes through the chain, a cut on its shackle clashes it and rips him down to the floor.
  • Held 100 frames, he yanks you off your feet for 14.
  • The chain itself is drawn on the game's effects layer, not here.

Specialist

Grunt Berserker

A grunt with six arms and a black iron helm, a weapon in every fist: a butcher's cleaver, a rusty sword, a spiked mace, an axe, an iron spike, a scimitar. He runs you down and roars, then windmills all six through you, 12 blows of 7 in a little over a second. Stand in it and it takes most of your life. But he has only 18 HP, and any hit staggers him except mid-flurry.

HP18
Damage7
From layer18
Size30 × 88
Speed1.15
Heals you10
  • The roar is the tell: 40 frames, the helm's slit burning red to white-hot. Hit him in it and he staggers out of it.
  • Each blow ignores the i-frames the last gave you, but never knocks you down: dash out or through him (dashes are invincible), or jump over him. He won't turn round mid-flurry.
  • After it he's spent for 50 frames, slumped over his knees: the punish.
  • A heavy (BREAK) stops the flurry.