FRAME DATA WISHLIST ON STEAM

THE FALLEN

Holy fire from the open hand, the Sanctum as a hammer, and wings that glide while jump is held.

Inputs are numpad notation for a hero facing right: 2 is down, 6 is forward, 236 is a quarter circle forward, 41236 a half circle forward. L is the light button (J), H the heavy (K), 66 a double tap forward or the dash key (L). Motions are lenient: the whole motion within 16 frames for a quarter circle and 22 for a half circle, diagonals optional, the button up to 5 frames late, and no more than 6 neutral frames between a half circle's back and its down. Presses buffer for 9 frames. Invuln is the frames nothing can hit or grab the hero (the grey strip under a frame meter); a dash carries 4 more into whatever it cancels into.

Normals

MoveInputStartupActiveRecoveryTotalInvulnDamageMeter
Burning Palm5L731019-2-
Sanctum5H1951437-6-
Holy Fire (up)8L63 hits, every 41226-4 + 2×2-
Sanctum Uppercut8H951831-5-
Air Holy Firej.L5proj. (29)1015-2 + 1-
Plungej.2L101 + proj.1525-7 + 1-
Glide Beamj.H63 hits, every 41226-4 + 2×2-
Glide Beam (down)j.2H63 hits, every 41226-4 + 2×2-
Sanctum Jab5L > 5L11 (5) 31120-2×2-

Gatling strings

J J J, J K J, J K K, K J J, K K J and K K K on the ground. Presses queue through a swing, and each link comes out on the recovery of the move before it. Frame 1 is the frame the link starts.

MoveInputStartupActiveRecoveryTotalInvulnDamageMeter
Rising Sanctum5L > 5H11 (5) 51425-4 + 2-
BRAND5H > 5L511520-3-
Backhand5H > 5H651424-5-
TRINITY5L > 5L > 5L11 + proj.1920-2×4 + 1×3-
SMITE5L > 5H > 5L9proj. (4 hits, every 6)1524-3×4-
MEGIDDO5L > 5H > 5H91 + proj.2130-5 + 3 + 1-
LITANY5H > 5L > 5L4proj. (40)2933-1×10-
Thrown Halo5H > 5H > 5L7proj. (61)1623-3×2-
JERICHO5H > 5H > 5H13proj. (7 hits, every 6)2134-3×18-

Specials

MoveInputStartupActiveRecoveryTotalInvulnDamageMeter
LUX236L97 hits, every 4134-1×7-
PYRE236H13proj. (8 hits, every 6)1528-2×8-
RAPTURE41236L1015 + proj.123711-2012 + 11 bar
WRATH41236H1312942-121 bar

Ultimates

MoveInputStartupActiveRecoveryTotalInvulnDamageMeter
JUDGMENT41236 41236 H130whole car251551-155every demon dies (bosses 18)3 bars
RAPTURE41236 41236 L45the chains and the beam6511-517 s, beam 2 every 5f3 bars

Movement

MoveInputStartupActiveRecoveryTotalInvulnDamageMeter
Dash66---91-9--
Air Dashj.66---91-9--

Gatlings and cancels

From \ intoBurning PalmSanctumHoly Fire (up)Air Holy FirePlungeGlide BeamSanctum JabRising SanctumBRANDBackhandTRINITYSMITEMEGIDDOLITANYThrown HaloJERICHOLUXPYREWRATHDashAir DashJump
Burning Palm 5L-7----77--------88-7-7
Sanctum 5H2424------2424------24242424-24
Holy Fire (up) 8L1818--------------18181818-18
Sanctum Uppercut 8H1414--------------14141414--
Air Holy Fire j.L---8-8--------------88
Plunge j.2L1818------------------18-
Glide Beam j.H---18-18--------------1818
Glide Beam (down) j.2H----1818--------------1818
Sanctum Jab 5L > 5L77--------7-----77-7-7
Rising Sanctum 5L > 5H-12----12----1212---7787-12
BRAND 5H > 5L99-----------9--5555-9
Backhand 5H > 5H1111------------11116666-11
TRINITY 5L > 5L > 5L99--------------6686-9
SMITE 5L > 5H > 5L-11----11---------7777-11
MEGIDDO 5L > 5H > 5H-13----13---------9999-13
LITANY 5H > 5L > 5L2222--------------4484-22
Thrown Halo 5H > 5H > 5L1010--------------7777-10
JERICHO 5H > 5H > 5H1515--------------11111111-15
LUX 236L2020--------------20202020--
PYRE 236H----------------11111411--
RAPTURE 41236L--2626------------26--26--
WRATH 41236H3030--------------30304130--
JUDGMENT 41236 41236 H--144144------------144--144--
RAPTURE 41236 41236 L4747--------------47474747--

Each number is the first frame of the move on the left that the move on top can cancel it on. A dash means it can't (it waits for the move to end).

Moves

hitbox this frameprojectileevery box the move makesbody

Burning Palm

5L  J
startupactiverecovery
Startup7
Active3
Recovery10
Total19
Invuln-
Damage2
Hits1
Meter-

A fast get-off-me: it shoves what it hits back and cancels into his heavy, a string or a special from the hit on.

Cancels into
  • Sanctum Jab from 7
  • Rising Sanctum from 7
  • Sanctum from 7
  • Dash from 7
  • Jump from 7
  • LUX from 8
  • PYRE from 8

Sanctum

5H  K
startupactiverecovery
Startup19
Active5
Recovery14
Total37
Invuln-
Damage6
Hits1
Meter-
Cancels into
  • BRAND from 24
  • Backhand from 24
  • Burning Palm from 24
  • Sanctum from 24
  • LUX from 24
  • PYRE from 24
  • WRATH from 24
  • Dash from 24
  • Jump from 24

Holy Fire (up)

8L  W + J
startupactivegaprecovery
Startup6
Active3 hits, every 4
Recovery12
Total26
Invuln-
Damage4 + 2×2
Hits3
Meter-
Cancels into
  • Burning Palm from 18
  • Sanctum from 18
  • LUX from 18
  • PYRE from 18
  • WRATH from 18
  • Dash from 18
  • Jump from 18

Sanctum Uppercut

8H  W + K
startupactiverecovery
Startup9
Active5
Recovery18
Total31
Invuln-
Damage5
Hits1
Meter-
Cancels into
  • Burning Palm from 14
  • Sanctum from 14
  • LUX from 14
  • PYRE from 14
  • WRATH from 14
  • Dash from 14

Air Holy Fire

j.L  J (air)
startupactiverecovery
Startup5
Activeproj. (29)
Recovery10
Total15
Invuln-
Damage2 + 1
Hits2
Meter-
Cancels into
  • Air Holy Fire from 8
  • Glide Beam from 8
  • Air Dash from 8
  • Jump from 8

Plunge

j.2L  S + J (air)
startupactiverecovery
Startup10
Active1 + proj.
Recovery15
Total25
Invuln-
Damage7 + 1
Hits2
Meter-
Cancels into
  • Burning Palm from 18
  • Sanctum from 18
  • Air Dash from 18

Glide Beam

j.H  K (air)
startupactivegaprecovery
Startup6
Active3 hits, every 4
Recovery12
Total26
Invuln-
Damage4 + 2×2
Hits3
Meter-

Every K in the air: aimed with any of the 8 directions (behind turns him round). Hold jump to glide while you aim; after RAPTURE he glides with nothing held.

Cancels into
  • Air Holy Fire from 18
  • Glide Beam from 18
  • Air Dash from 18
  • Jump from 18

Glide Beam (down)

j.2H  S + K (air)
startupactivegaprecovery
Startup6
Active3 hits, every 4
Recovery12
Total26
Invuln-
Damage4 + 2×2
Hits3
Meter-

Straight down: it kicks him up a little.

Cancels into
  • Plunge from 18
  • Glide Beam from 18
  • Air Dash from 18
  • Jump from 18

Sanctum Jab

5L > 5L  J J
activegaprecovery
Startup1
Active1 (5) 3
Recovery11
Total20
Invuln-
Damage2×2
Hits2
Meter-
Cancels into
  • TRINITY from 7
  • Sanctum from 7
  • Burning Palm from 7
  • LUX from 7
  • PYRE from 7
  • Dash from 7
  • Jump from 7

Rising Sanctum

5L > 5H  J K
activegaprecovery
Startup1
Active1 (5) 5
Recovery14
Total25
Invuln-
Damage4 + 2
Hits2
Meter-
Cancels into
  • LUX from 7
  • PYRE from 7
  • Dash from 7
  • WRATH from 8
  • SMITE from 12
  • MEGIDDO from 12
  • Sanctum Jab from 12
  • Sanctum from 12
  • Jump from 12

BRAND

5H > 5L  K J
startupactiverecovery
Startup5
Active1
Recovery15
Total20
Invuln-
Damage3
Hits1
Meter-
Cancels into
  • LUX from 5
  • PYRE from 5
  • WRATH from 5
  • Dash from 5
  • LITANY from 9
  • Sanctum from 9
  • Burning Palm from 9
  • Jump from 9

Backhand

5H > 5H  K K
startupactiverecovery
Startup6
Active5
Recovery14
Total24
Invuln-
Damage5
Hits1
Meter-
Cancels into
  • LUX from 6
  • PYRE from 6
  • WRATH from 6
  • Dash from 6
  • Thrown Halo from 11
  • JERICHO from 11
  • Burning Palm from 11
  • Sanctum from 11
  • Jump from 11

TRINITY

5L > 5L > 5L  J J J
activegaprecovery
Startup1
Active1 + proj.
Recovery19
Total20
Invuln-
Damage2×4 + 1×3
Hits7
Meter-
Cancels into
  • LUX from 6
  • PYRE from 6
  • Dash from 6
  • WRATH from 8
  • Burning Palm from 9
  • Sanctum from 9
  • Jump from 9

SMITE

5L > 5H > 5L  J K J
startupactivegaprecovery
Startup9
Activeproj. (4 hits, every 6)
Recovery15
Total24
Invuln-
Damage3×4
Hits4
Meter-
Cancels into
  • LUX from 7
  • PYRE from 7
  • WRATH from 7
  • Dash from 7
  • Sanctum Jab from 11
  • Sanctum from 11
  • Jump from 11

MEGIDDO

5L > 5H > 5H  J K K
startupactiverecovery
Startup9
Active1 + proj.
Recovery21
Total30
Invuln-
Damage5 + 3 + 1
Hits3
Meter-
Cancels into
  • LUX from 9
  • PYRE from 9
  • WRATH from 9
  • Dash from 9
  • Sanctum Jab from 13
  • Sanctum from 13
  • Jump from 13

LITANY

5H > 5L > 5L  K J J
startupactivegaprecovery
Startup4
Activeproj. (40)
Recovery29
Total33
Invuln-
Damage1×10
Hits10
Meter-
Cancels into
  • LUX from 4
  • PYRE from 4
  • Dash from 4
  • WRATH from 8
  • Burning Palm from 22
  • Sanctum from 22
  • Jump from 22

Thrown Halo

5H > 5H > 5L  K K J
startupactiverecovery
Startup7
Activeproj. (61)
Recovery16
Total23
Invuln-
Damage3×2
Hits2
Meter-
Cancels into
  • LUX from 7
  • PYRE from 7
  • WRATH from 7
  • Dash from 7
  • Burning Palm from 10
  • Sanctum from 10
  • Jump from 10

JERICHO

5H > 5H > 5H  K K K
startupactivegaprecovery
Startup13
Activeproj. (7 hits, every 6)
Recovery21
Total34
Invuln-
Damage3×18
Hits18
Meter-
Cancels into
  • LUX from 11
  • PYRE from 11
  • WRATH from 11
  • Dash from 11
  • Burning Palm from 15
  • Sanctum from 15
  • Jump from 15

LUX

236L  S D + J
startupactivegaprecovery
Startup9
Active7 hits, every 4
Recovery1
Total34
Invuln-
Damage1×7
Hits7
Meter-
Cancels into
  • Burning Palm from 20
  • Sanctum from 20
  • LUX from 20
  • PYRE from 20
  • WRATH from 20
  • Dash from 20

PYRE

236H  S D + K
startupactivegaprecovery
Startup13
Activeproj. (8 hits, every 6)
Recovery15
Total28
Invuln-
Damage2×8
Hits8
Meter-
Cancels into
  • LUX from 11
  • PYRE from 11
  • Dash from 11
  • WRATH from 14

RAPTURE

41236L  A S D + J
startupactiverecoveryinvincible
Startup10
Active15 + proj.
Recovery12
Total37
Invuln11-20
Damage12 + 1
Hits2
Meter1 bar
Cancels into
  • Air Holy Fire from 26
  • Holy Fire (up) from 26
  • LUX from 26
  • Dash from 26

WRATH

41236H  A S D + K
startupactiverecovery
Startup13
Active1
Recovery29
Total42
Invuln-
Damage12
Hits1
Meter1 bar
Cancels into
  • Burning Palm from 30
  • Sanctum from 30
  • LUX from 30
  • PYRE from 30
  • Dash from 30
  • WRATH from 41

JUDGMENT

41236 41236 H  A S D A S D + K
startupactiverecoveryinvincible
Startup130
Activewhole car
Recovery25
Total155
Invuln1-155
Damageevery demon dies (bosses 18)
Hits-
Meter3 bars

Time stops for the flash and the act; the final blow kills every demon in the car at once (bosses take 18). It cancels anything but getting hit, grabbed or killed, and its startup counts the frames time is stopped.

Cancels into
  • Air Holy Fire from 144
  • Holy Fire (up) from 144
  • LUX from 144
  • Dash from 144

RAPTURE

41236 41236 L  A S D A S D + J
startupactiverecoveryinvincible
Startup45
Activethe chains and the beam
Recovery6
Total51
Invuln1-51
Damage7 s, beam 2 every 5f
Hits-
Meter3 bars

RAPTURE: every demon is lifted and held in chains for seven seconds while a beam pours from his chest and he flies (W up, S down). Kills in the chains pay double. Costs 3 bars.

Cancels into
  • Burning Palm from 47
  • Sanctum from 47
  • LUX from 47
  • PYRE from 47
  • WRATH from 47
  • Dash from 47

Dash

66  D D or L
invincible
Startup-
Active-
Recovery-
Total9
Invuln1-9
Damage-
Hits-
Meter-

No cancels: it plays out.

Air Dash

j.66  D D or L (air)
invincible
Startup-
Active-
Recovery-
Total9
Invuln1-9
Damage-
Hits-
Meter-

No cancels: it plays out.