Holy fire from the open hand, the Sanctum as a hammer, and wings that glide while jump is held.
Inputs are numpad notation for a hero facing right: 2 is down, 6 is forward, 236 is a quarter circle forward, 41236 a half circle forward. L is the light button (J), H the heavy (K), 66 a double tap forward or the dash key (L). Motions are lenient: the whole motion within 16 frames for a quarter circle and 22 for a half circle, diagonals optional, the button up to 5 frames late, and no more than 6 neutral frames between a half circle's back and its down. Presses buffer for 9 frames. Invuln is the frames nothing can hit or grab the hero (the grey strip under a frame meter); a dash carries 4 more into whatever it cancels into.
| Move | Input | Startup | Active | Recovery | Total | Invuln | Damage | Meter |
|---|---|---|---|---|---|---|---|---|
| Burning Palm | 5L | 7 | 3 | 10 | 19 | - | 2 | - |
| Sanctum | 5H | 19 | 5 | 14 | 37 | - | 6 | - |
| Holy Fire (up) | 8L | 6 | 3 hits, every 4 | 12 | 26 | - | 4 + 2×2 | - |
| Sanctum Uppercut | 8H | 9 | 5 | 18 | 31 | - | 5 | - |
| Air Holy Fire | j.L | 5 | proj. (29) | 10 | 15 | - | 2 + 1 | - |
| Plunge | j.2L | 10 | 1 + proj. | 15 | 25 | - | 7 + 1 | - |
| Glide Beam | j.H | 6 | 3 hits, every 4 | 12 | 26 | - | 4 + 2×2 | - |
| Glide Beam (down) | j.2H | 6 | 3 hits, every 4 | 12 | 26 | - | 4 + 2×2 | - |
| Sanctum Jab | 5L > 5L | 1 | 1 (5) 3 | 11 | 20 | - | 2×2 | - |
J J J, J K J, J K K, K J J, K K J and K K K on the ground. Presses queue through a swing, and each link comes out on the recovery of the move before it. Frame 1 is the frame the link starts.
| Move | Input | Startup | Active | Recovery | Total | Invuln | Damage | Meter |
|---|---|---|---|---|---|---|---|---|
| Rising Sanctum | 5L > 5H | 1 | 1 (5) 5 | 14 | 25 | - | 4 + 2 | - |
| BRAND | 5H > 5L | 5 | 1 | 15 | 20 | - | 3 | - |
| Backhand | 5H > 5H | 6 | 5 | 14 | 24 | - | 5 | - |
| TRINITY | 5L > 5L > 5L | 1 | 1 + proj. | 19 | 20 | - | 2×4 + 1×3 | - |
| SMITE | 5L > 5H > 5L | 9 | proj. (4 hits, every 6) | 15 | 24 | - | 3×4 | - |
| MEGIDDO | 5L > 5H > 5H | 9 | 1 + proj. | 21 | 30 | - | 5 + 3 + 1 | - |
| LITANY | 5H > 5L > 5L | 4 | proj. (40) | 29 | 33 | - | 1×10 | - |
| Thrown Halo | 5H > 5H > 5L | 7 | proj. (61) | 16 | 23 | - | 3×2 | - |
| JERICHO | 5H > 5H > 5H | 13 | proj. (7 hits, every 6) | 21 | 34 | - | 3×18 | - |
| Move | Input | Startup | Active | Recovery | Total | Invuln | Damage | Meter |
|---|---|---|---|---|---|---|---|---|
| LUX | 236L | 9 | 7 hits, every 4 | 1 | 34 | - | 1×7 | - |
| PYRE | 236H | 13 | proj. (8 hits, every 6) | 15 | 28 | - | 2×8 | - |
| RAPTURE | 41236L | 10 | 15 + proj. | 12 | 37 | 11-20 | 12 + 1 | 1 bar |
| WRATH | 41236H | 13 | 1 | 29 | 42 | - | 12 | 1 bar |
| Move | Input | Startup | Active | Recovery | Total | Invuln | Damage | Meter |
|---|---|---|---|---|---|---|---|---|
| JUDGMENT | 41236 41236 H | 130 | whole car | 25 | 155 | 1-155 | every demon dies (bosses 18) | 3 bars |
| RAPTURE | 41236 41236 L | 45 | the chains and the beam | 6 | 51 | 1-51 | 7 s, beam 2 every 5f | 3 bars |
| From \ into | Burning Palm | Sanctum | Holy Fire (up) | Air Holy Fire | Plunge | Glide Beam | Sanctum Jab | Rising Sanctum | BRAND | Backhand | TRINITY | SMITE | MEGIDDO | LITANY | Thrown Halo | JERICHO | LUX | PYRE | WRATH | Dash | Air Dash | Jump |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Burning Palm 5L | - | 7 | - | - | - | - | 7 | 7 | - | - | - | - | - | - | - | - | 8 | 8 | - | 7 | - | 7 |
| Sanctum 5H | 24 | 24 | - | - | - | - | - | - | 24 | 24 | - | - | - | - | - | - | 24 | 24 | 24 | 24 | - | 24 |
| Holy Fire (up) 8L | 18 | 18 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | 18 | 18 | 18 | 18 | - | 18 |
| Sanctum Uppercut 8H | 14 | 14 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | 14 | 14 | 14 | 14 | - | - |
| Air Holy Fire j.L | - | - | - | 8 | - | 8 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | 8 | 8 |
| Plunge j.2L | 18 | 18 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | 18 | - |
| Glide Beam j.H | - | - | - | 18 | - | 18 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | 18 | 18 |
| Glide Beam (down) j.2H | - | - | - | - | 18 | 18 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | 18 | 18 |
| Sanctum Jab 5L > 5L | 7 | 7 | - | - | - | - | - | - | - | - | 7 | - | - | - | - | - | 7 | 7 | - | 7 | - | 7 |
| Rising Sanctum 5L > 5H | - | 12 | - | - | - | - | 12 | - | - | - | - | 12 | 12 | - | - | - | 7 | 7 | 8 | 7 | - | 12 |
| BRAND 5H > 5L | 9 | 9 | - | - | - | - | - | - | - | - | - | - | - | 9 | - | - | 5 | 5 | 5 | 5 | - | 9 |
| Backhand 5H > 5H | 11 | 11 | - | - | - | - | - | - | - | - | - | - | - | - | 11 | 11 | 6 | 6 | 6 | 6 | - | 11 |
| TRINITY 5L > 5L > 5L | 9 | 9 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | 6 | 6 | 8 | 6 | - | 9 |
| SMITE 5L > 5H > 5L | - | 11 | - | - | - | - | 11 | - | - | - | - | - | - | - | - | - | 7 | 7 | 7 | 7 | - | 11 |
| MEGIDDO 5L > 5H > 5H | - | 13 | - | - | - | - | 13 | - | - | - | - | - | - | - | - | - | 9 | 9 | 9 | 9 | - | 13 |
| LITANY 5H > 5L > 5L | 22 | 22 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | 4 | 4 | 8 | 4 | - | 22 |
| Thrown Halo 5H > 5H > 5L | 10 | 10 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | 7 | 7 | 7 | 7 | - | 10 |
| JERICHO 5H > 5H > 5H | 15 | 15 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | 11 | 11 | 11 | 11 | - | 15 |
| LUX 236L | 20 | 20 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | 20 | 20 | 20 | 20 | - | - |
| PYRE 236H | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | 11 | 11 | 14 | 11 | - | - |
| RAPTURE 41236L | - | - | 26 | 26 | - | - | - | - | - | - | - | - | - | - | - | - | 26 | - | - | 26 | - | - |
| WRATH 41236H | 30 | 30 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | 30 | 30 | 41 | 30 | - | - |
| JUDGMENT 41236 41236 H | - | - | 144 | 144 | - | - | - | - | - | - | - | - | - | - | - | - | 144 | - | - | 144 | - | - |
| RAPTURE 41236 41236 L | 47 | 47 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | 47 | 47 | 47 | 47 | - | - |
Each number is the first frame of the move on the left that the move on top can cancel it on. A dash means it can't (it waits for the move to end).
A fast get-off-me: it shoves what it hits back and cancels into his heavy, a string or a special from the hit on.
Every K in the air: aimed with any of the 8 directions (behind turns him round). Hold jump to glide while you aim; after RAPTURE he glides with nothing held.
Straight down: it kicks him up a little.
Time stops for the flash and the act; the final blow kills every demon in the car at once (bosses take 18). It cancels anything but getting hit, grabbed or killed, and its startup counts the frames time is stopped.
RAPTURE: every demon is lifted and held in chains for seven seconds while a beam pours from his chest and he flies (W up, S down). Kills in the chains pay double. Costs 3 bars.
No cancels: it plays out.
No cancels: it plays out.