An old woman with a Dane axe who becomes the beasts. The closer to death she is, the harder she hits (Old Bones: up to double damage below half health).
Inputs are numpad notation for a hero facing right: 2 is down, 6 is forward, 236 is a quarter circle forward, 41236 a half circle forward. L is the light button (J), H the heavy (K), 66 a double tap forward or the dash key (L). Motions are lenient: the whole motion within 16 frames for a quarter circle and 22 for a half circle, diagonals optional, the button up to 5 frames late, and no more than 6 neutral frames between a half circle's back and its down. Presses buffer for 9 frames. Invuln is the frames nothing can hit or grab the hero (the grey strip under a frame meter); a dash carries 4 more into whatever it cancels into.
| Move | Input | Startup | Active | Recovery | Total | Invuln | Damage | Meter |
|---|---|---|---|---|---|---|---|---|
| Axe | 5L | 10 | 4 | 18 | 31 | - | 4 | - |
| HÖGG | 5H | 7 | 3 | 14 | 23 | - | 5 | - |
| The Crown | 8L | 9 | 15 | 12 | 35 | - | 3×2 | - |
| Sky Hook | 8H | 11 | 5 (9) 1 + proj. | 21 | 46 | - | 6 + 4 + 1 | - |
| HÖGG (full coil) | [5H] | 7 | 3 | 14 | 23 | - | 5 | - |
| Air Axe | j.L | 6 | 4 | 8 | 17 | - | 2 | - |
| Plunge | j.2L | 10 | 1 + proj. | 15 | 25 | - | 7 + 1 | - |
| Axe (2nd) | 5L > 5L | 8 | 6 | 18 | 31 | - | 7 | - |
J J J, J K J, J K K, K J J, K K J and K K K on the ground. Presses queue through a swing, and each link comes out on the recovery of the move before it. Frame 1 is the frame the link starts.
| Move | Input | Startup | Active | Recovery | Total | Invuln | Damage | Meter |
|---|---|---|---|---|---|---|---|---|
| The Skull | 5L > 5H | 24 | 1 + proj. | 23 | 47 | - | 6 + 1 | - |
| Haft Jab | 5H > 5L | 4 | 8 | 12 | 23 | - | 4 | - |
| The Rip | 5H > 5H | 9 | 1 | 19 | 28 | - | 5 | - |
| HAUSKLJÚFR | 5L > 5L > 5L | 13 | 4 | 18 | 34 | - | 3 | - |
| Wolf's Bite | 5L > 5H > 5L | 4 | 4 | 10 | 17 | - | 2 | - |
| Bear's Swat | 5L > 5H > 5H | 7 | 6 + proj. | 16 | 28 | - | 7 + 1 | - |
| Whirl | 5H > 5L > 5L | 13 | 4 | 18 | 34 | - | 3 | - |
| Ravens' Call | 5H > 5H > 5L | 13 | 4 | 18 | 34 | - | 3 | - |
| Hart's Charge | 5H > 5H > 5H | 24 | 1 + proj. | 23 | 47 | - | 6 + 1 | - |
| Move | Input | Startup | Active | Recovery | Total | Invuln | Damage | Meter |
|---|---|---|---|---|---|---|---|---|
| ULFR | 236L | 7 | 16 | 6 | 28 | 7-24 | 3 | - |
| BJORN | 236H | 22 | 1 + proj. | 14 | 36 | - | 8 + 2 + 1 | - |
| HJORTR | 41236L | 5 | 21 | 19 | 44 | 5-34 | 10 + 5 | 1 bar |
| HRAFN | 41236H | 7 | 20 (1) 1 | 8 | 36 | 2-36 | 4 + 3 | 1 bar |
| Move | Input | Startup | Active | Recovery | Total | Invuln | Damage | Meter |
|---|---|---|---|---|---|---|---|---|
| FENRIR | 41236 41236 H | 122 | whole car | 25 | 147 | 1-147 | every demon dies (bosses 18) | 3 bars |
| GUNGNIR | 41236 41236 L | 71 | the spear | 20 | 91 | 1-91 | 48 to the mark, 12 on its line | 3 bars |
| From \ into | Axe | HÖGG | Air Axe | Plunge | Axe (2nd) | The Skull | Haft Jab | The Rip | HAUSKLJÚFR | Wolf's Bite | Bear's Swat | ULFR | BJORN | HJORTR | HRAFN | Dash | Air Dash | Jump |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Axe 5L | - | - | - | - | 14 | 14 | - | - | 14 | - | - | 14 | 14 | 14 | 14 | 14 | - | 14 |
| HÖGG 5H | - | - | - | - | - | 10 | 10 | 10 | 10 | - | - | 8 | 8 | 14 | 14 | 7 | - | 10 |
| The Crown 8L | - | - | 24 | - | - | 24 | - | - | - | - | - | 24 | 24 | 24 | 24 | 24 | - | - |
| Sky Hook 8H | - | - | - | - | - | 33 | - | - | 33 | - | - | 33 | 33 | 33 | 33 | 33 | - | - |
| HÖGG (full coil) [5H] | - | - | - | - | - | 10 | 10 | 10 | 10 | - | - | 10 | 10 | 13 | 13 | 7 | - | 10 |
| Air Axe j.L | - | - | - | 11 | - | - | - | - | - | - | - | - | - | - | - | - | 10 | 10 |
| Plunge j.2L | - | - | - | - | - | - | - | - | 18 | - | - | - | - | - | - | - | 18 | - |
| Axe (2nd) 5L > 5L | - | - | - | - | - | 14 | - | - | 14 | - | - | 8 | 8 | 8 | 8 | 8 | - | 14 |
| The Skull 5L > 5H | - | - | - | - | - | 30 | - | - | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | - | 30 |
| Haft Jab 5H > 5L | - | - | - | - | - | 12 | - | - | 12 | - | - | 4 | 4 | 5 | 5 | 4 | - | 12 |
| The Rip 5H > 5H | - | - | - | - | - | 13 | - | - | 13 | - | - | 9 | 9 | 9 | 9 | 9 | - | 13 |
| HAUSKLJÚFR 5L > 5L > 5L | 17 | 17 | - | - | - | 17 | - | - | - | - | - | 17 | 17 | 17 | 17 | 17 | - | 17 |
| Wolf's Bite 5L > 5H > 5L | - | - | - | - | - | 8 | - | - | 8 | - | - | 4 | 4 | 4 | 4 | 4 | - | 8 |
| Bear's Swat 5L > 5H > 5H | - | - | - | - | - | 13 | - | - | 13 | - | - | 7 | 7 | 7 | 7 | 7 | - | 13 |
| Whirl 5H > 5L > 5L | 17 | 17 | - | - | - | 17 | - | - | - | - | - | 17 | 17 | 17 | 17 | 17 | - | 17 |
| Ravens' Call 5H > 5H > 5L | 17 | 17 | - | - | - | 17 | - | - | - | - | - | 17 | 17 | 17 | 17 | 17 | - | 17 |
| Hart's Charge 5H > 5H > 5H | - | - | - | - | - | 30 | - | - | 30 | 30 | 30 | 30 | 30 | 30 | 30 | 30 | - | 30 |
| ULFR 236L | - | - | - | - | - | - | - | - | - | - | - | 23 | 23 | 23 | 23 | 23 | - | - |
| BJORN 236H | - | - | - | - | - | - | - | - | - | - | - | 30 | 30 | 30 | 30 | 30 | - | - |
| HJORTR 41236L | - | - | - | - | - | - | - | - | - | - | - | - | - | 34 | 34 | 34 | - | - |
| HRAFN 41236H | - | - | - | - | - | - | - | - | - | - | - | - | - | 27 | 27 | 27 | - | - |
| FENRIR 41236 41236 H | - | - | - | - | - | 136 | - | - | 136 | - | - | 136 | 136 | 136 | 136 | 136 | - | - |
| GUNGNIR 41236 41236 L | - | - | - | - | - | 87 | - | - | 87 | - | - | 87 | 87 | 87 | 87 | 87 | - | - |
Each number is the first frame of the move on the left that the move on top can cancel it on. A dash means it can't (it waits for the move to end).
Tapped: the shortest coil. Slow from neutral; out of a J it is the link instead.
The axe spun flat overhead, lifting her off the floor.
Hooks what's above her and slams it into the floor.
Once per airtime.
Time stops for the flash and the act; the final blow kills every demon in the car at once (bosses take 18). It cancels anything but getting hit, grabbed or killed, and its startup counts the frames time is stopped.
GUNGNIR: time stops while she throws Odin's spear through the boss (or the toughest demon), ignoring armour; what one part can't take carries into the next. It hits everything on its line and sticks in the wall; hit it and it explodes. Costs 3 bars.
No cancels: it plays out.
No cancels: it plays out.